Description: This easy to follow example shows how a single frame from a video track can be drawn into a GWorld. The procedure shows how a GWorld can contain the frame pixels ready for custom manipulation by the application developer. A simple rotate is also performed for each subsequent frame to show how a transformation can be performed before drawing to the GWorld. Pressing the mouse button will advance the movie to the next frame.
Version: 1.0
Date: April 1, 2000
Requirements: Mac OS 8.5+, QuickTime 4.0+, Universal Interfaces 3.3.1+ or QuickTime 4.1+ SDK.
IDE Requirements: This project was built with CodeWarrior Pro 5 (IDE 4.0.4) and Universal Interfaces 3.3.1.
Note: If you have the latest Universal Interfaces (3.3.1 or greater) you should not need to modify the project at all. Universal Interfaces 3.3.1 contain the 4.1 QuickTime Headers and is suitable for Carbon 1.0.2 development. However if you're using the QuickTime SDK containing newer QuickTime Interfaces, be sure to modify the projects access paths to include the QuickTime SDK before the Universal Interfaces.
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